![]() In addition there are some practical effects: playing evil gives you more XP as you can hunt down and kill all fleeing enemies. This means it is best to pick an alignment and stick with it, instead of sea-sawing.Ģ] Being Good gives you a diplomacy bonus with AI players and neutral towns. ![]() Becoming more neutral gives a temporary penalty. In more general terms alignment will have minor effects.ġ] Becoming more Good OR more Evil will give you a temporary +100 empire morale boost. These are the units that will become unhappy or desert if your alignment does not match theirs. Specifically, Undead Archons and Trolls are dedicated to Evil, unicorns and Gold Dragons are dedicated to Good. Only a handful are Dedicated to Good (or Evil.) In the base game, most troops don't care about alignment. A good option if you think the city will be hard/expensive to defend, or if you want less micro-management. It will occasionally give you gifts of gold, mana or units. It will spawn neutral units to defend the city. The city will become independent, but remains allied with you and will give you gold/mana. May take a long time depending on a number of factors.ĥ] Release as vassal. The best default option as it has no side effects. The city will become yours but otherwise remains unchanged. Options depend on the races you have cities of.Ĥ] Absorb. The city shrinks in population and changes to the race you select. Same as Raze, except it takes longer and you get gold/mana in return.ģ] Migrate. you lose the city and become evil, but the enemy can't use it without rebuilding it.Ģ] Plunder. You then decide what to do with the city. After you occupy the city and select it, there are four tabs:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |